Introduction[]
There are three (3) Season Spells that player may learn and use to help aid their growth. They are -in order they become available-, Shaded, Cool, and Sunny. The opportunity to learn the spells becomes available when the player's character reaches specific levels within the game. When spell becomes available, the player can travel to the city, visit the Mage Academy, and if they have sufficient resources, learn the new spell or upgrade it to a higher level. There are several Achievement awards that players can earn for upgrading this spell ability.
Cost and Benefits[]
Cost[]
Casting the spell on your field costs 8,000 Mana points.
Benefits[]
The season spell gives a bonus to every plot in your field, equal to the spell level you cast. Level 1 gives +1, Level 2 gives +2, and Level 3 of course gives +3. Regardless of level, the spell will last for 168 hours. At the end of that, your field reverts to its normal state.
Shaded Zone[]
Spell Level | Player Level | Quantity of… | …Resources | XP Bonus |
---|---|---|---|---|
1 | 21 | 5,000 120 200 100 |
Gold Cone Bushs Roses Morning Dews |
150 |
2 | 57 | 10,000 100 50 200 |
Gold Stinging Nettles Stone Truffles Crystal Ferns |
300 |
3 | 82 | 20,000 100 200 150 |
Gold Stone Truffles Tousled Lettuces Cone Thistles |
450 |
Cool Zone[]
Spell Level | Player Level | Quantity of… | …Resources | XP Bonus |
---|---|---|---|---|
1 | 31 | 5,000 120 200 100 |
Gold Cone Bushes Roses Morning Dews |
150 |
2 | 62 | 15,000 250 50 120 |
Gold Horsetails Stone Truffles Marble Bushs |
300 |
3 | 87 | 25,000 100 150 250 |
Gold Stone Truffles Snapdragons Bell Flowers |
450 |
Sunny Zone[]
Spell Level | Player Level | Quantity of… | …Resources | XP Bonus |
---|---|---|---|---|
1 | 41 | 7,000 100 120 150 |
Gold Stinging Nettles Wild Grapes Crystal Ferns |
150 |
2 | 67 | 20,000 180 300 450 |
Gold Morning Dews Fly Agarics Spotted Cucumbers |
300 |
3 | 92 | 30,000 100 100 250 |
Gold Leafers Spuds Tousled Lettuces |
450 |
Duration[]
As stated above, all three season spells last for 168 hours. Players can check the remaining time by clicking the Sow spell. The time remaining is the last item on the Seed Selection menu that appears.
Zone Transformation[]
Since all three Zone Transformation spells operate exactly alike this guide will lump them all in this one section.
Zone Transformation converts a current Zone Spell from one type, to another. To use, simply choose the new Season Spell and click on your field. Say for example you have the Cool Zone (Snow) cast but you need to grow Sunny plants. Simply click the Sunny Zone Transformation and click your field. Your Cool Zone will instantly transform to Sunny. This will not reset the clock on the Season spell, so use wisely.
Casting the Zone Transformation Spells costs 500 Mana points.