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Introduction[]

There are three (3) Season Spells that player may learn and use to help aid their growth. They are -in order they become available-, Shaded, Cool, and Sunny. The opportunity to learn the spells becomes available when the player's character reaches specific levels within the game. When spell becomes available, the player can travel to the city, visit the Mage Academy, and if they have sufficient resources, learn the new spell or upgrade it to a higher level. There are several Achievement awards that players can earn for upgrading this spell ability.


Cost and Benefits[]

Cost[]

Casting the spell on your field costs 8,000 Mana points.

Benefits[]

The season spell gives a bonus to every plot in your field, equal to the spell level you cast. Level 1 gives +1, Level 2 gives +2, and Level 3 of course gives +3. Regardless of level, the spell will last for 168 hours. At the end of that, your field reverts to its normal state.


Shaded Zone[]

Season-shade toolbar

Spell Level Player Level Quantity of… …Resources XP Bonus
1 21 5,000
120
200
100
Gold
Cone Bushs
Roses
Morning Dews
150
2 57 10,000
100
50
200
Gold
Stinging Nettles
Stone Truffles
Crystal Ferns
300
3 82 20,000
100
200
150
Gold
Stone Truffles
Tousled Lettuces
Cone Thistles
450


Cool Zone[]

Season-cool toolbar

Spell Level Player Level Quantity of… …Resources XP Bonus
1 31 5,000
120
200
100
Gold
Cone Bushes
Roses
Morning Dews
150
2 62 15,000
250
50
120
Gold
Horsetails
Stone Truffles
Marble Bushs
300
3 87 25,000
100
150
250
Gold
Stone Truffles
Snapdragons
Bell Flowers
450


Sunny Zone[]

Season-sun toolbar

Spell Level Player Level Quantity of… …Resources XP Bonus
1 41 7,000
100
120
150
Gold
Stinging Nettles
Wild Grapes
Crystal Ferns
150
2 67 20,000
180
300
450
Gold
Morning Dews
Fly Agarics
Spotted Cucumbers
300
3 92 30,000
100
100
250
Gold
Leafers
Spuds
Tousled Lettuces
450


Duration[]

Sow

As stated above, all three season spells last for 168 hours. Players can check the remaining time by clicking the Sow spell. The time remaining is the last item on the Seed Selection menu that appears.


Zone Transformation[]

Since all three Zone Transformation spells operate exactly alike this guide will lump them all in this one section.
Season-transf toolbar
Zone Transformation converts a current Zone Spell from one type, to another. To use, simply choose the new Season Spell and click on your field. Say for example you have the Cool Zone (Snow) cast but you need to grow Sunny plants. Simply click the Sunny Zone Transformation and click your field. Your Cool Zone will instantly transform to Sunny. This will not reset the clock on the Season spell, so use wisely.

Casting the Zone Transformation Spells costs 500 Mana points.

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