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Introduction[]

Dragon Races were added to Miramagia in late 2012. This feature allows players to have their Dragon compete against the Dragons of fellow players. There are several Achievement awards that players can earn for winning races, and additional awards for completing other race related goals.


Why should I compete?[]

  • It's a fun way to socialize and meet other players.
  • Win great prizes!
  • Something to do while waiting for your crops to be ready to harvest.
  • Win awards

Starting a Race[]

When setting up / organizing a race, you have several options to set. First click your Dragon's Lair to access the "Dragon's Lair" menu.
Dragon's Lair menu
To organize the race click "Dragon Race" and you will see the "Open Race" Menu.
Race-list
Now select "Create race" to bring up the "Race Setup" menu, and begin setting up your event.
Create-race-menu2

Starting point[]

These drop-downs set how long it will be before you race starts. Setting a race to start right away is great if you have a group that is all online and ready to go. Setting a race some time in the future, gives time for plenty of racers to join in the fun.

Location of Race[]

(aka Environment) You have three environments (Locations) to chose from Sunny, Volcano, and Ice.
Race-green-fast Race-fire-slow Race-snow-slow
These are cosmetic only and have no real impact on how the race is run.

Dragon levels.[]

This section sets the limits on what Dragons can join. Race organizers may set minimum and maximum levels for Dragons.

Race type[]

(aka Who may join) Here the race organizer can decide who may join the race; fellow villagers, friends, anyone or invite only. If you choose an invite only race, you will then see a menu to send out invitations Note: Invitation races cost two (2) rubies so be aware you are spending "real" money for this race type.

Race Mode[]

  • Fast
    • These races are very brief, typically lasting only 10-12 minutes.
    • Waypoint flight times range from 1 second to ~15 seconds long.
    • Rest cycles are typically less than ~40 seconds long.
  • Medium
    • These races take 9-12 hours
    • Waypoint flight times range from 6 minutes to 36 minutes long.
    • Rest cycles are around 1-2hours long.
  • Slow
    • These races are quite long, typically taking five days or more.
    • Waypoint flight times range from ~1.5 hours to ~9 hours long.
    • Rest cycles can can take over 12 hours.

Once you have set the parameters for your race, click "Create" and your race will be listed on the menu for others to join. You will see a brief menu telling you your race is set up and wishing you luck.



Signing up for a Race[]

Signing up to participate in a race is simple. First click your Dragon Lair to bring up the "Dragon's Lair" menu.
Dragon's Lair menu
Click "Dragon Race" and you will see the "Open Race" Menu.
Race-list
The list shows what races are scheduled and what time they start. Clicking on any race will bring up the following Race Info menu. Here you can see what other players are signed up.
Race-info-menu
If you want to race, click "Take part". When you do so, your Lair Menu will change to the following menu that includes race information and a countdown to the start of the race.
Race-lair-menu
You will need to pay careful attention to the start time as there is no alert when the race starts. Some players have forgotten they have signed up for races until several hours (or more) after the start.



Racing[]

Race-green-fast

  • Waypoints / Moving
    • Waypoints are the individual colored arrows that point to landing spots -dots-.
    • All dragons are allowed to fly one, two or three waypoints at a time.
    • Race-fly-button
      Each waypoint's landing spot displays a time. That is the length of time it will take your Dragon to fly to that spot assuming it starts at the prior dot. By flying multiple Waypoints at once, you save time, though longer flights are more risky.
      • When you select a waypoint to fly to, a pop-up window will tell you the total flight time and how likely it will be that your flight will succeed. Click "Fly" to start your Dragon on its way, or select a different waypoint.
  • Race-flying-button
    Once you click "Fly", your dragon begins its flight and the pop-up menu changes to a countdown displaying how much time remains for this flight. The white flag button in the top right, can be used for the first few moments of our flight if you wish to return to the waypoint you just left. This can be useful if a player has forgotten to cast a protection spell (and perhaps other situations as well). There is no penalty for using this button, no energy will be drained and your dragon will be as it was before it took off. Once the short margin that players are allowed to use the white flag button expires, the button grays out and is no longer clickable.
  • Energy
    • Race-energy
      Your Dragon's Energy level is shown at the bottom left of your screen. Here you see a level 27 Dragon that has a maximum energy of 99, but has used 24 points leaving 75 points. The orange bar shows the energy level in graphic form, with the orange being remaining energy and the gray being what has been drained.
  • Resting
    • Race-regen-button
      Dragons only have limited Energy. Think of this like stamina. Your Dragon can only race so far without regenerating its Energy.
      • To Regenerate your Dragon's energy your Dragon can not be in flight. When it has landed on one of the Waypoint dots click the Dragon and this Regeneration pop-up will appear. Drag the slider to set how long you want to rest, then click "Regenerate". A countdown timer will then appear showing how much longer your "nap" will last.
  • Zones
    • As the map above shows, the race has four colored zones.
    • These zones (Green, Yellow, Red, and Blue), are important to pay attention to when considering what Spell(s) you will be using along your way.
  • Weather
    • As your Dragon traverses the map, he will encounter different weather conditions along the way. There are three different conditions your Dragon may encounter. Rain Race-w-rain, Snow Race-w-snow, or Sun Race-w-sun. Each of these sap energy from your Dragon. Normally, you will not know what weather is ahead of you, but you are given two (2) Weather Forecast spells that you can use to see the Weather ahead and at some Waypoint spots you may win a Forecast where the game reveals the Weather on a waypoint ahead of you. Once you know the Weather ahead, you might choose to use one of your Protection spells to protect your Dragon from the Weather and thus fly the route using less Energy.



Spells[]

When the race begins, you'll see this menu at the bottom of your screen. Race-spells menu

These are the spells -with the exception of "Rank Actualization" (listed below)- that you have available to you to use throughout the competition. Some aid your dragon, some are attacks, that slow your competitor allowing you to catch up, or get further ahead. The number in the upper right hand corner is how many of the spells you have in your inventory. If you have exhausted your inventory of spells, the number will disappear, and you will see a

Race-spell-ruby

small ruby icon on the spell --See Photo--. This indicates that you may cast the spell again, but it will cost you rubies to do so, so be sure to pay attention or you may end up spending rubies you did not intend to.

Also note that each spell may only be used one time in each Zone. This means that if your Dragon is in the Green Zone and you use a "Small Regeneration" spell, you will not be allowed to use this spell again until your Dragon enters the Yellow Zone, so plan your strategy wisely.


The spells are, from left to right:

Small Regeneration[]

Race-spells sm-regen

This spell recharges your Dragon a little bit, so you do not have to rest as long. This allows you to keep moving your Dragon without having to wait as your Dragon sleeps.

  • This spell gives 20 points of energy.
    • To cast this spell simply click the icon on the menu bar then click on your Dragon.


Medium Regeneration[]

Race-spells med-regen

This spell recharges your Dragon somewhat, so you do not have to rest as long. This allows you to keep moving your Dragon without having to wait as your Dragon sleeps.

  • This spell restores 40 points of energy.
    • To cast this spell simply click the icon on the menu bar then click on your Dragon.


Large Regeneration[]

Race-spells lg-regen

This spell recharges your Dragon a lot, so you do not have to rest as long. This allows you to keep moving your Dragon without having to wait as your Dragon sleeps.

  • This spell restores 60 points of energy.
    • To cast this spell simply click the icon on the menu bar then click on your Dragon.
 * Tip. Pay careful attention to your Dragon's energy level. If your dragon is already well rested and you cast a recharge spell you may waste recharge points as you can not 'save' extra rest points over your Dragon's maximum.


Local Weather Forecast[]

Race-spells local-wf

This spell reveals the weather conditions in the one Waypoint where the spell is cast. Used wisely, this can help you plan when to use your weather protection spells.

  • To cast this spell simply click the icon on the menu bar then click on the dot that precedes the Waypoint you wish to see.


Large Weather Forecast[]

Race-spells lg-wf

This spell reveals the weather conditions in the three Waypoints from where the spell is cast. Used wisely, this can help you plan when to use your weather protection spells.

  • To cast this spell simply click the icon on the menu bar then click on the dot that precedes the three (3) Waypoints you wish to see.


Snow Protection[]

Race-spells snow

This spell protects your Dragon from Snowy Weather it may encounter on its journey. This allows your dragon to traverse Waypoints using less energy. When used wisely, this spell can help cut down on how long your Dragon must to rest. This spell will last the entire flight after it is cast, regardless if you fly through one, two, or three Waypoints.

  • Race-wp-snow
    To cast this spell simply click the icon on the menu bar then click on your Dragon. Your dragon will now wear mittens to keep warm. This must be used prior to starting your flight.


Sun Protection[]

Race-spells sun

This spell protects your Dragon from Sunny Weather it may encounter on its journey. This allows your dragon to traverse Waypoints using less energy. When used wisely, this spell can help cut down on how long your Dragon must to rest. This spell will last the entire flight after it is cast, regardless if you fly through one, two, or three Waypoints.

  • Race-wp-sun
    To cast this spell simply click the icon on the menu bar then click on your Dragon. Your dragon will now wear sunglasses to keep the glare of the sun out of his eyes. This must be used prior to starting your flight.


Rain Protection[]

Race-spells rain

This spell protects your Dragon from Rainy Weather it may encounter on its journey. This allows your dragon to traverse Waypoints using less energy. When used wisely, this spell can help cut down on how long your Dragon must to rest. This spell will last the entire flight after it is cast, regardless if you fly through one, two, or three Waypoints.

  • Race-wp-rain
    To cast this spell simply click the icon on the menu bar then click on your Dragon. Your dragon will now carry an umbrella to keep the rain off. This must be used prior to starting your flight.


Lightning Protection[]

Race-spells l-prot

This spell protects your Dragon from Lightning Attack spells your opponent may attempt while you fly across Waypoints. This spell will last the entire flight after it is cast, regardless if you fly through one, two, or three Waypoints.

  • Race-lp
    To cast this spell simply click the icon on the menu bar then click on your Dragon. Your dragon will now carry a kite to act as a lightning rod, protecting it on its flight. This must be used prior to starting your flight.


Alarm Protection[]

Race-spells a-prot

This spell protects your Dragon from Alarm Attack spells your opponent may attempt while your Dragon is Resting.

  • Race-spells a-attack-prot
    To cast this spell simply click the icon on the menu bar then click on your Dragon. Your dragon will now wear ear-muffs so it can rest without hearing an alarm spell. This must be used prior to starting your "nap".


Lightning Attack[]

Race-spells l-attack

This spell fires lightning bolts at the Dragon(s) in the zone you choose to attack. If there are Dragons in the zone attacked -and they are not using a Lightning Protection spell- this will drain considerable energy points from them. This may simply cause a Dragon to be very tired at the end of its flight, or if hit when already low on energy it may even force a Dragon back to where it took off!

  • To cast this spell simply click the icon on the menu bar then click on the dot that precedes the Waypoint you wish to attack with lightning.
  • If you successfully use this spell, the owners of the Dragons you attacked will see a message telling them you attacked them the next time they check on the race. Since their Dragon was struck, it lost the specified amount of energy. This may cause the Dragon's current flight to fail -sending them back to where they started-, or be in dire need of rest when they do land, thus giving you a chance to take the lead or get further ahead.
    • Race-spells l-attack-hit
      You will see this message telling you your attack was successful, how much damage you did, and to whom.


Alarm Attack[]

Race-spells a-attack

Any Dragon(s) resting on the Waypoint dot you attack -and not using an Alarm Protection spell- will be awoken from their nap. This halts the Dragon's regeneration and forces the owner to restart the rest cycle.

  • To cast this spell simply click the icon on the menu bar then click on the dot you wish to attack.
    • Race-alarm
      If you successfully use this spell, the owners of the Dragons you attacked will see this message the next time they check on the race. Since their Dragon was awakened, it will not have regenerated the energy the player had hoped for, thus giving you a chance to take the lead or get further ahead.
    • You will see a message telling you your attack was successful and what Dragons you woke up.


Rank Actualization Spell[]

Race-spells rank-actualization

On the right side of your race map is the "Positioning" menu that shows the current standings in the race. Who's in the lead, where players are, and how far apart. At the bottom is a "Refresh" button. Clicking on this button gives current locations and activities of all dragons in the race. As with the above spells, once you exhaust your inventory additional uses of this spell will cost you rubies, so pay careful attention to your inventory.



Prizes[]

There are two ways to win Prizes in these races.

  1. Waypoint Prizes
  2. Winning the Race (1st and 2nd place)
    • The more participants there are in the race, the better the prizes will be. Second place prizes are only given out in races with 4 or more racers.

1) Small prizes are often -but not always- found at the landing dots at the end of each Waypoint. The more waypoints you land on the more chances you have of winning something. The downside is that the more times you land, the longer your race lasts and this may cause you to lose a race against a player that makes longer flights.

Waypoint prizes for Fast races include:

Waypoint prizes for Medium races include:

Waypoint prizes for Slow races include:

  • Gold
  • XP
  • Mana
  • 1 Regeneration cookie*
  • Glass Vial(s)
  • Weather forecast on random waypoint ahead of you.
  • 1 Lightning Attack Spell
  • 1 Alarm Attack Spell
  • 1 Medium Regeneration Spell
  • 2 Rubies
 *A Regeneration cookie
Race-cookie2
is a small bonus for your Dragon's energy level. If you find one of these upon landing at your waypoint, your Dragon automatically eats the cookie and in doing so has 20 Energy points restored.

2) Grand prize for being the first Dragon to reach the Finish Line.

 * Note: Grand prize winners may receive one or several of the items in the list of Grand prizes.

Grand prizes for Fast races include:

  • Gold
  • Mana
  • 1 Fairy for 15 Min.

Grand prizes for Medium races include:

  • 2-4 Rubies
  • b
  • c

Grand prizes for Slow races include:

  • 4-8 Rubies
  • 1 Fairy for 48 Hrs.
  • Instant Harvest (all plants are magically ready for harvest).
  • 1 Rank Actualization Spell
  • Expanded field for 240 Hrs.
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